Bindtextureimage: clearing gl error: 0x502
WebOct 5, 2011 · Khronos Forums. I got problem with glTexImage2D (). Call I placed below causes error 0x502 which I belive is GL_INVALID_OPERATION. glTexImage2D … Web`W GLConsumer: [SurfaceTexture-0-15832-1] bindTextureImage: clearing GL error: 0x502` In where I found the issue in my own project the VideoOutput would 'jitter' …
Bindtextureimage: clearing gl error: 0x502
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WebSign in. android / platform / frameworks / native / master / . / libs / gui / GLConsumer.cpp. blob: b3647d6126b3788217b6c2b82d5ee965e67af9c3 [] [] [] WebJul 31, 2024 · 而出现这个提示是出在 GLES20.glBindTexture (GLES20.GL_TEXTURE_2D, textures [0]); 没有使用 GLES11Ext.GL_TEXTURE_EXTERNAL_OES ,虽然不会抛异常,但是会提示bindTextureImage: clearing GL error: 0x502,没有警报和错误,看着还是挺烦的,还是要注意点。 Bing0lin “相关推荐”对你有帮助么? Bing0lin 码龄10年 暂无认证 45 …
WebMay 26, 2016 · Try calling glValidateProgram() prior to the draw call. If glGetProgram(GL_VALIDATE_STATUS) is false, use getProgramInfoLog() to obtain diagnostic information. Certain combinations of GL state can cause glDraw* functions to fail for reasons not listed in the reference page (mostly because detecting such errors is … WebSep 26, 2024 · GLConsumer: [SurfaceTexture-68-14713-2] bindTextureImage: clearing GL error: 0x500 I also tried to set the external sampler video material on the UMG Image but again I get the error and the image control goes transparent. Here’s setting the UMG Image Video Material before setting the video source and playing the video. I get the …
WebOct 5, 2015 · I want to convert QQuickItem (Videooutput) to QImage, it works on Android 4.4, but when I tried it on Android 5 (Samsung Galaxy s6), Videooutput works, but when I want to screen it prints "W/GLConsumer ( 7947): [unnamed-7947-0] bindTextureImage: clearing GL error: 0x502" VideoOutput { id: videoOutput Web当openGL去渲染框架时,LogCat反复发出错误: [unnamed-3314-0] updateTexImage: clearing GL error: 0x502 0x502是通用的openGL错误,并不能真正帮助我找到问题所在 …
Web在openGL中,存在一系列的texture unit,通过 glActiveTexture 选择当前的texture unit,默认的unit是0。而当前的texture unit中存在多个texture target,例如GL_TEXTURE_2D, GL_TEXTURE_CUBEMAP…。. 通过glCreateTexture创建texture object后,第一次调用glBindTexture时,决定了texture object的类型,比如调用的 …
WebDec 18, 2024 · Hi, I'm getting this error each time I use fbo on Android "W/GLConsumer: [unnamed-31567-0] bindTextureImage: clearing GL error: 0x502" fbo.allocate(600, … sigma theta tau nurse leaderWebAug 29, 2014 · Hi, When I run your project, I have a warning about the bindTexture. Your project works but I want to understand why I have this warning. 08-29 13:18:02.520: … sigma theta tau nurse refresherthe printworks sealand road chesterWebMay 29, 2014 · Just a heads up, there is also a very, very similar issue with the android camera on OpenGL ES 2+. The resulting image is white and there is a W/GLConsumer(10076): [unnamed-10076-0] bindTextureImage: clearing GL … the printworks manchester ukWeb[unnamed-3314-0] updateTexImage: clearing GL error: 0x502 0x502是通用的openGL错误,并不能真正帮助我找到问题所在。 这是代码工作顺序的序列(或者至少应该是我头脑中看到的),我在下面复制了我的代码。 我希望其他人可以看到我的问题。 Create new MyGLSurfaceView. sigma theta tau nurse manager certificateWebApr 5, 2024 · More precisely, the returned context is equal to EGL14.EGL_NO_CONTEXT. My interpretation is that the code is called from the main Unity thread yet the code is not able to get the OpenGL context. Multithreaded rendering is disabled. The project is a Unity project exported to Android. sigma theta tau nursing organizationWebJan 26, 2024 · W/Adreno-ES20: <__load_uniform_matrix:1112>: GL_INVALID_OPERATION W/GLConsumer: [SurfaceTexture-1-19850-4] … sigma theta tau quizlet nursing liability